Research Topic 094 / 200
Glare makes center-console information difficult to read
Screens and trim surfaces interfere with visibility under different lighting conditions and viewing angles.
Three-step solution method
- Document typical seating positions, sightlines and changes in ambient light.
- Compare combinations of display angle, material finishes and information presentation.
- Use a cabin prototype to test when critical information remains legible.
Key Deliverables
- Sightline study
- Material samples
- Information testing prototype
Verification Approach
Compare glare interference and the visibility of critical information.
Translating research into products and services
Around this topic, we connect needs research, product form, visual identity, and user flows; organizing design decisions through prototypes and task evidence, then integrating with engineering, operations, and service teams for delivery.
Related topics in this direction
Based on product context, user tasks, and existing materials, clarify this topic's research scope, stakeholder roles, and delivery timeline.
Start a project discussion around this topic ↗

















