Research Topic 094 / 200

Glare makes center-console information difficult to read

Screens and trim surfaces interfere with visibility under different lighting conditions and viewing angles.

Research area: Vehicle cabins and mobility interfacesProblem identification → Design validation → Implementation

Three-step solution method

  1. Document typical seating positions, sightlines and changes in ambient light.
  2. Compare combinations of display angle, material finishes and information presentation.
  3. Use a cabin prototype to test when critical information remains legible.

Key Deliverables

  • Sightline study
  • Material samples
  • Information testing prototype

Verification Approach

Compare glare interference and the visibility of critical information.

Translating research into products and services

Around this topic, we connect needs research, product form, visual identity, and user flows; organizing design decisions through prototypes and task evidence, then integrating with engineering, operations, and service teams for delivery.

Related topics in this direction

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